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Battle Institute

Access to:
Exit: Nimbasa City

The Battle Institute is a facility, accessible in Black, White, Black 2, and White 2 after defeating the Elite Four, where the goal is to defeat five Trainers in a row and get a high score. The player can choose to enter the challenge in either Singles, where they will pick three Pokémon, or Doubles, where they will pick four.

Battles conducted in the Institute are subject to restrictions.

Mewtwo Mew Lugia Ho-Oh Kyogre Celebi
Groudon Rayquaza Jirachi Deoxys Dialga Palkia
Giratina Phione Manaphy Darkrai Shaymin Arceus
Victini Reshiram Zekrom Kyurem Keldeo Meloetta
Genesect Eggs

The enemy Trainers and their Pokémon are pulled from the same lists that are used to determine opponents in the Battle Subway, located here for Pokémon and here for Trainers. Each Trainer faced during the challenge is limited to a specific range of Trainer numbers, and will have a specific IV value, shown in the table below.

Battle Trainer Number IV
1 51-70 7
2 111-160 19
3 161-180 23
4 241-270 31
5 271-300 31

Scoring

At the end of the five battles, the player will have a rank and a number of stars added to their Trainer Card (such that only the best result is saved to the Trainer Card). The ranks are as follows:

Points Rank Stars
0-999 Beginner 1
1,000-1,999 Novice 2
2,000-2,999 Normal 3
3,000-3,999 Super 4
4,000-4,999 Hyper 5
5,000-5,999 Elite 6
6,000-9,999 Master 7

The highest score the player can get is 9,999.

The scoring logic works as follows:

Action Score
Player wins the battle +1,000
Each opposing Pokémon that faints +80 per Pokémon
Each move used by the player's Pokémon that hasn't already been used in the same battle +15 per move
Each time the player switches Pokémon (without using Volt Switch, etc.) +5 per switch
Each opponent's attack that the player's Pokémon is immune to based on their type or Levitate +5 per attack
Each opponent's attack that is not very effective +2 per attack
Each player's attack that is super-effective +1 per attack
Each player's attack that is not very effective -2 per attack
Each player's attack that the opponent's Pokémon is immune to based on their type or Levitate -10 per attack
Every turn that passes -10 per turn
The amount of missing HP that the player's Pokémon have at the end of the battle The HP of all of the player's Pokémon is added up. Then, the percentage of HP missing is converted to points and subtracted.
For example, if all Pokémon have a combined remaining HP of 70%, then 30 points will be subtracted.
Each of player's Pokémon that faints -80 per Pokémon

Resources:

Credits & sources