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Battle Tower (Diamond and Pearl)

This page is specifically about the Battle Tower as it appears in Diamond and Pearl. For information about the Platinum Battle Tower, see this page.

The Battle Tower, located in the Battle Park, is a Battle facility where the goal is to defeat Trainers without losing. Winning a certain number of battles in a row can give the player rewards, which are described below.

Rewards

The player can get the following rewards for victories here. Trophies can be placed in the player's Secret Base in the Underground.

Battle Tower Rewards
Wins Required Reward Notes
20 Bronze Trophy Single Battles only.
21 Ability Ribbon Single Battles only. The Ability Ribbon is only given to the three Pokémon entered.
49 Great Ability Ribbon Single Battles only. The Great Ability Ribbon is only given to the three Pokémon entered.
50 Silver Trophy Single Battles only.
50 Double Ability Ribbon Double Battles only. The Double Ability Ribbon is only given to the four Pokémon entered.
50 Multi Ability Ribbon Multi Battles only. The Multi Ability Ribbon is only given to the two Pokémon entered.
50 Pair Ability Ribbon Multi Battles with a human player only. The Pair Ability Ribbon is only given to the two Pokémon entered.
100 Gold Trophy & Trainer Card star Single Battles only.

Additionally, attaining Rank 5 in the Wi-Fi Battle Room will confer the World Ability Ribbon on the Pokémon entered.

Modes

The Battle Tower has options for Single Battles, Double Battles, and Multi Battles. Multi Battles can be conducted with either an AI-controlled partner Trainer or a second player with their own copy of Diamond, Pearl, Platinum, HeartGold, or SoulSilver.

The player can also choose to challenge the Wi-Fi Battle Room. Between the games' release and 20 May 2014 (when the servers were shut down), players could connect to the Internet, download the teams of other players that had already challenged the Wi-Fi Battle Room, and battle those teams (controlled by the AI). If the player won many consecutive battles, they would be able to rank up (from rank 1 through 10) and upload their own team's data for other Trainers to fight. Despite the shutdown of the official servers, fan-run servers have been created that allow players to access this feature again. The Wi-Fi Battle Room seems to have been poorly researched; a lot of players in the games' early days reported running into hacked teams (as there were no checks on what the player could upload beyond what was forbidden to be entered in the first place), so interest seems to have never been as high for this as it was for the AI challenges.

The player can enter three Pokémon in Singles, four in Doubles, and two in Multi (with the AI partner or the other player providing another two).

Mechanics

Mewtwo Mew Lugia Ho-Oh Celebi
Kyogre Groudon Rayquaza Jirachi Deoxys
Dialga Palkia Giratina Phione Manaphy
Darkrai Shaymin Arceus Eggs

Resources

Tower Tycoon

The Tower Tycoon, Palmer, is battled first after 20 battles and again after 48. He will always use the same three Pokémon in each of his battles, but they can be in any order. His Pokémon have 31 IVs in both battles. The gender, Ability, and Nature of his Pokémon are random. His teams are as follows:

First Battle

Palmer Battle (1st)
Pokémon Item Moves HP EV Atk EV Def EV SpA EV SpD EV Spe EV
Milotic
Milotic Salac Berry Hydro Pump Dragon Pulse Recover Hypnosis 0 0 255 0 0 255
Water
Special
Dragon
Special
Normal
Status
Psychic
Status
Rhyperior
Rhyperior Expert Belt Rock Wrecker Ice Beam Thunderbolt Flamethrower 0 255 0 255 0 0
Rock
Physical
Ice
Special
Electric
Special
Fire
Special
Dragonite
Dragonite Wide Lens Dragon Rush Aqua Tail Iron Tail Stone Edge 255 255 0 0 0 0
Dragon
Physical
Water
Physical
Steel
Physical
Rock
Physical

Second Battle

Palmer Battle (2nd)
Pokémon Item Moves HP EV Atk EV Def EV SpA EV SpD EV Spe EV
Regigigas
Regigigas Chople Berry Crush Grip Ice Punch Stone Edge Brick Break 255 255 0 0 0 0
Normal
Physical
Ice
Physical
Rock
Physical
Fighting
Physical
Heatran
Heatran BrightPowder Explosion Magma Storm Dark Pulse Flash Cannon 170 170 0 170 0 0
Normal
Physical
Fire
Special
Dark
Special
Steel
Special
Cresselia
Cresselia Leftovers Calm Mind Moonlight Psychic Shadow Ball 255 255 0 0 0 0
Psychic
Status
Normal
Status
Psychic
Special
Ghost
Special

Battle Points

The following table contains the amount of Battle Points the player will receive for finishing each round of seven battles. Defeating Palmer will always give the player 20 Points for that round.

Battle Points
Battle(s) Singles,
Doubles,
Multi w/ AI
Multi w/ Link
1-7 3 8
8-14 3 9
15-21 4 11
22-28 4 12
29-35 5 14
36-42 5 15
43-49 7 18
50+ 7 18

Credits & sources