The Battle Palace is one of seven facilities located in the Battle Frontier, accessible only in Emerald. The Frontier Brain here is Spenser.
The Battle Palace has options for Single Battles and Double Battles.
The player can enter three Pokémon in Singles and three in Doubles.
The only action the player can make during a battle is switching their Pokémon. If the player chooses to attack, their Pokémon will decide which move to use based on their nature and current HP, or may choose not to use a move. The same logic applies to opposing Pokémon's move selection.
Mechanics that apply to every Facility are on the Battle Frontier page. Here are mechanics specific to the Battle Palace:
The Frontier Brain, Spenser, appears first after 20 battles and again after 41. After defeating him the second time, he will appear every 21 battles. His Pokémon have 16 IVs in his Silver Symbol battle and 31 in his Gold Symbol battle. His teams are as follows:
Pokémon | Nature | Item | Moves | HP EV | Atk EV | Def EV | SpA EV | SpD EV | Spe EV | ||||||||
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Crobat | Adamant | Brightpowder | Confuse Ray | Double Team | Toxic | Fly | 152 | 0 | 0 | 100 | 106 | 152 | ||||
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Slaking | Hardy | Scope Lens | Earthquake | Swagger | Shadow Ball | Brick Break | 152 | 152 | 0 | 100 | 0 | 106 | ||||
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Lapras | Quiet | Quick Claw | Ice Beam | Horn Drill | Confuse Ray | Protect | 0 | 0 | 252 | 106 | 152 | 0 | ||||
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Pokémon | Nature | Item | Moves | HP EV | Atk EV | Def EV | SpA EV | SpD EV | Spe EV | ||||||||
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Arcanine | Hasty | White Herb | Overheat | Extremespeed | Roar | Protect | 6 | 252 | 252 | 0 | 0 | 0 | ||||
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Slaking | Hardy | Scope Lens | Hyper Beam | Earthquake | Shadow Ball | Yawn | 6 | 252 | 0 | 0 | 0 | 252 | ||||
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Suicune | Hasty | King's Rock | Blizzard | Surf | Bite | Calm Mind | 252 | 0 | 252 | 0 | 0 | 6 | ||||
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The list of Trainers that can be encountered is located here. The list of Pokémon that can be encountered is located here.
In Singles, the player will receive 4 Points for winning the first round of seven battles, 4 for the second, 5 for the third, 5 for the fourth, etc. to a maximum of 15 Points per round. An additional 10 Points are added every time the player faces and defeats Spenser.
In Doubles, the player will receive 5 Points for winning the first round of seven battles, 5 for the second, 6 for the third, 6 for the fourth, etc. to a maximum of 15 Points per round.
Every move is divided into one of three categories. These are named by the game as "Attack, Defense, and Support", but a better descriptor for them might be "Attack, Self-Targeting, and Enemy-Targeting". A Pokémon's nature and current HP will dictate the probabilities with which it will use each type of move.
If the game chooses a category that the Pokémon doesn't know any moves in, or if all the moves in the chosen category are disabled from being selected (due to Torment, Imprison, etc.), the game will do the following:
The move categories are shown in the below table.
Category | Moves |
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Attack | Any move not listed in Defense or Support. All moves in this category inflict damage, but not all damaging moves are in the Attack category. |
Defense | Acid Armor, Agility, Amnesia, Aromatherapy, Barrier, Baton Pass, Belly Drum, Bide, Bulk Up, Calm Mind, Camouflage, Charge, Conversion, Conversion 2, Cosmic Power, Defense Curl, Destiny Bond, Detect, Double Team, Dragon Dance, Endure, Focus Energy, Follow Me, Growth, Grudge, Hail, Harden, Haze, Heal Bell, Helping Hand, Howl, Imprison, Ingrain, Iron Defense, Light Screen, Meditate, Milk Drink, Minimize, Mist, Moonlight, Morning Sun, Mud Sport, Perish Song, Protect, Rain Dance, Recover, Recycle, Reflect, Refresh, Rest, Safeguard, Sandstorm, Sharpen, Slack Off, Softboiled, Splash, Stockpile, Substitute, Sunny Day, Swallow, Swords Dance, Synthesis, Tail Glow, Teleport, Water Sport, Wish, and Withdraw |
Support | Assist, Attract, Block, Charm, Confuse Ray, Cotton Spore, Counter, Curse, Disable, Encore, Fake Tears, Featherdance, Flash, Flatter, Foresight, Glare, Grasswhistle, Growl, Hypnosis, Kinesis, Leech Seed, Leer, Lock-On, Lovely Kiss, Magic Coat, Mean Look, Memento, Metal Sound, Metronome, Mimic, Mind Reader, Mirror Coat, Mirror Move, Nature Power, Nightmare, Odor Sleuth, Pain Split, Poison Gas, Poisonpowder, Psych Up, Roar, Role Play, Sand-Attack, Scary Face, Screech, Sing, Sketch, Skill Swap, Sleep Powder, Sleep Talk, Smokescreen, Snatch, Spider Web, Spikes, Spite, Spore, String Shot, Stun Spore, Supersonic, Swagger, Sweet Kiss, Sweet Scent, Tail Whip, Taunt, Teeter Dance, Thunder Wave, Tickle, Torment, Toxic, Transform, Trick, Whirlwind, Will-O-Wisp, and Yawn |
A Pokémon's nature will determine the probability that it will use a move from each of the three categories. If a Pokémon knows multiple moves of the same category, the game will choose a move to used based on normal Battle Frontier AI move selection procedures.
If the Pokémon's HP is below 50%, the probabilities change; these are also given in the below table, on the second line of each table cell. If there is no second line, the nature has the same probabilities at all HP.
Additionally, a Pokémon's nature determines which opposing Pokémon it will target in Double Battles when using a single-target move. Some Pokémon will choose to attack the foe with the higher HP (the "stronger" opponent), and some the foe with the lower HP (the "weaker" opponent). Two natures will choose to target a random opponent. If both foes have the same HP, then all Pokémon, regardless of nature, will choose a random target.
Nature | Attack | Defense | Support | Doubles |
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Adamant | 38% 70% |
31% 15% |
31% 15% |
Stronger |
Bashful | 30% | 58% | 12% | Weaker |
Bold | 30% 32% |
20% 58% |
50% 10% |
Weaker |
Brave | 70% 32% |
15% 60% |
15% 8% |
Weaker |
Calm | 40% 25% |
50% 62% |
10% 13% |
Stronger |
Careful | 42% 42% |
50% 5% |
8% 53% |
Weaker |
Docile | 56% | 22% | 22% | Random |
Gentle | 18% 90% |
70% 5% |
12% 5% |
Stronger |
Hardy | 61% | 7% | 32% | Stronger |
Hasty | 58% 88% |
37% 6% |
5% 6% |
Weaker |
Impish | 69% 28% |
6% 55% |
25% 17% |
Stronger |
Jolly | 35% 35% |
5% 60% |
60% 5% |
Stronger |
Lax | 35% 29% |
10% 6% |
55% 65% |
Stronger |
Lonely | 20% 84% |
25% 8% |
55% 8% |
Stronger |
Mild | 44% 34% |
50% 6% |
6% 60% |
Stronger |
Modest | 35% 34% |
45% 60% |
20% 6% |
Weaker |
Naive | 56% | 22% | 22% | Random |
Naughty | 20% 70% |
70% 22% |
10% 8% |
Weaker |
Quiet | 56% | 22% | 22% | Weaker |
Quirky | 56% | 22% | 22% | Stronger |
Rash | 30% 27% |
13% 6% |
57% 67% |
Stronger |
Relaxed | 25% 75% |
15% 15% |
60% 10% |
Stronger |
Sassy | 88% 22% |
6% 20% |
6% 58% |
Weaker |
Serious | 34% 29% |
11% 11% |
55% 60% |
Weaker |
Timid | 62% 30% |
10% 20% |
28% 50% |
Weaker |