The Battle Pyramid is one of seven facilities located in the Battle Frontier, accessible only in Emerald. The Frontier Brain here is Brandon.
The Battle Pyramid only has one mode. Players can bring three Pokémon, and may engage in both Single and Double Battles over the course of the challenge.
The player must ascend through seven floors to reach the summit of the pyramid. Each of the seven floors is randomly generated by placing template areas next to each other, and can contain Trainers, items, and wild Pokémon. Each floor is dark, as though in a cave where the player has not used Flash, though some additional visibility is granted for each Trainer the player defeats.
Mechanics that apply to every Facility are on the Battle Frontier page. Here are mechanics specific to the Battle Palace:
The Frontier Brain, Brandon, appears at the end of the 3rd round and again at the end of the 10th. After defeating him the second time, he will appear every 5 rounds. His Pokémon have 16 IVs in his Silver Symbol battle and 31 in his Gold Symbol battle. His teams are as follows:
Pokémon | Nature | Item | Moves | HP EV | Atk EV | Def EV | SpA EV | SpD EV | Spe EV | ||||||||
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Regirock | Adamant | Quick Claw | Explosion | Superpower | Earthquake | Ancientpower | 152 | 152 | 0 | 106 | 100 | 0 | ||||
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Registeel | Adamant | Leftovers | Earthquake | Metal Claw | Toxic | Iron Defense | 152 | 152 | 0 | 6 | 200 | 0 | ||||
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Regice | Modest | Chesto Berry | Ice Beam | Amnesia | Thunder | Rest | 106 | 0 | 152 | 100 | 152 | 0 | ||||
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Pokémon | Nature | Item | Moves | HP EV | Atk EV | Def EV | SpA EV | SpD EV | Spe EV | ||||||||
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Articuno | Mild | Scope Lens | Blizzard | Water Pulse | Aerial Ace | Reflect | 6 | 0 | 252 | 0 | 0 | 252 | ||||
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Zapdos | Mild | Lum Berry | Thunder | Detect | Drill Peck | Light Screen | 6 | 0 | 252 | 0 | 0 | 252 | ||||
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Moltres | Mild | Brightpowder | Fire Blast | Hyper Beam | Aerial Ace | Safeguard | 6 | 0 | 252 | 0 | 0 | 252 | ||||
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The list of Trainers that can be encountered is located here. The list of Trainer Pokémon that can be encountered is located here.
All Trainers use only one Pokémon.
Trainers' Pokémon have the items listed on the Pokémon listing page, even though the player's held items are constrained by the Pyramid rules.
In other facilities, the Trainers that can be generated for a given round of 7 battles are dependent on which round of 7 the player is facing. In the Battle Pike, a round of 7 battles is functionally equivalent to a single pass through all fourteen rooms.
The player will receive 5 Points for clearing the first round, 5 for the second, 6 for the third, 6 for the fourth, etc. to a maximum of 15 Points per round. An additional 10 Points are added every time the player faces and defeats Brandon.
Room generation works as follows, as outlined in the post linked above.
Every floor is 32 tiles tall by 32 tiles wide (32 x 32). Every floor is divided into 16 sections of 8 x 8 tiles each. The layouts of each of the 8 x 8 sections are shown below, including Trainer and item locations.
Which of these templates can possibly be used for the layout depends on which floor the player is on. If we assume that these tiles are labeled 1-16, going across and then down, the floors' available templates are shown in the tables below.
Each template also has a specific chance of being generated. These values are shown next to the template numbers.
Floor | Templates |
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1 | 6 (10%) 14 (20%) 15 (30%) 16 (40%) |
2 | 6 (20%) 7 (15%) 13 (10%) 14 (20%) 15 (35%) |
3 | 5 (15%) 6 (20%) 7 (20%) 8 (10%) 14 (35%) |
4 | 5 (20%) 6 (35%) 7 (20%) 9 (15%) 11 (10%) |
5 | 2 (10%) 4 (15%) 5 (20%) 7 (35%) 9 (20%) |
6 | 3 (10%) 4 (20%) 5 (35%) 9 (20%) 12 (15%) |
7 | 1 (10%) 4 (20%) 9 (35%) 10 (15%) 12 (20%) |
When the player spawns onto a floor, they will appear on the blue tile of whichever section they spawn into. The exit tile is also the blue tile, but on a random different section on the floor. There is no consistency to where on the floor the entry and exit tiles are placed.
Trainers can be facing multiple directions, with one being randomly selected when the floor is loaded. The directions that some Trainers are facing may result in the player engaging in a Double Battle if they walk on a tile that can be seen by two Trainers.
After defeating Trainers, speaking to them will give the player a hint about the floor. Hints can include: the number of remaining Trainers; the number of remaining items; and the general direction of the exit tile.
When the challenge begins, the player is given a Battle Bag that has only a Hyper Potion and an Ether. Over the course of the player's challenge, they can collect items from the ground and through a Pokémon's Pickup ability. Items are stacked in the bag. When the challenge ends, if the player has more than 10 types of items (including those held by their Pokémon), they will be asked to discard items until there are only 10 types remaining. When the player resumes their challenge, they will be given the same Battle Bag with the same items that the player ended their previous challenge with.
Items for the Battle Pyramid are taken from a specific list. The list changes every challenge. In all cases, the list will have exactly 10 item slots.
In the below table, any slot with exactly one item will always have that item, and any slot with two or more will cycle through the items in the order shown. When the end of that slot's list is reached, it will repeat.
Slot | Item(s) |
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1 | Hyper Potion |
2 | Fluffy Tail, Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, Guard Spec. |
3 | Cheri Berry, Pecha Berry, Rawst Berry, Lum Berry, Chesto Berry, Lum Berry (15x - so this Lum Berry repeats 15 times before the entire cycle repeats) |
4 | Ether |
5 | Lum Berry, Leppa Berry |
6 | Revive |
7 | Brightpowder, Leftovers, Scope Lens, Quick Claw |
8 | Shell Bell, Choice Band, Focus Band, King's Rock |
9 | Max Revive, Full Restore |
10 | Sacred Ash, Max Elixir |
The probability of picking up each item slot with Pickup is shown in the table below.
Slot | Chance |
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1 | 30% |
2 | 10% |
3 | 10% |
4 | 10% |
5 | 10% |
6 | 10% |
7 | 5% |
8 | 5% |
9 | 5% |
10 | 5% |
When picking up an item normally, every floor has a different set of probabilities for the likelihood of each item slot. Each floor additionally removes one slot from the possible slots that can be found on that floor. The tables below give further details.
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Chance | 31% | 15% | 15% | 10% | 10% | 10% | 3% | 3% | 3% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 |
Chance | 15% | 31% | 15% | 10% | 10% | 10% | 3% | 3% | 3% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Chance | 15% | 15% | 31% | 10% | 10% | 10% | 3% | 3% | 3% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 |
Chance | 28% | 15% | 15% | 10% | 10% | 10% | 4% | 4% | 4% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 |
Chance | 15% | 28% | 15% | 10% | 10% | 10% | 4% | 4% | 4% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Chance | 15% | 15% | 28% | 10% | 10% | 10% | 4% | 4% | 4% |
Slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 |
Chance | 28% | 15% | 15% | 10% | 10% | 10% | 4% | 4% | 4% |
Every floor contains wild Pokémon that can attack the player. These Pokémon are usually themed around a specific type or status condition. A Hex Maniac next to the PC in the lobby will give a hint as to the theme of the following challenge.
When all of the themes have been used, the game will repeat the list from the beginning.
Pokémon always have random gender, Ability, nature, and IVs, except for a few that are set to have a specific ability; I make note of those below. Pokémon here are also intentionally made to be much more difficult to run from than regular wild Pokémon. The Fluffy Tail item that the player can find guarantees a successful escape from a wild Pokémon, but Run Away does not.
All wild Pokémon have a range of 10 levels. Which levels in particular the Pokémon can be is dependent on the mode and the individual Pokémon's 'level value'. Calculating level works as follows:
For Level 50:
For example, consider Plusle, whose level value is 35. Subtracting another 5 results in 30. Thus, Plusle's level range in Level 50 is from 30 to 40.
For Open Level:
In Open Level, Plusle's level value is 15. If the players' Pokémon are level 80, then subtracting 15 from 80 results in 65. Subtracting another 5 results in 60, meaning Plusle's level range is from 60 to 70.
There are 10 encounter slots on every floor of the challenge, but each of the lists below contain 8 Pokémon. Some Pokémon may appear in multiple slots. Also, not every Pokémon can appear on every floor of the challenge. The table below shows which Pokémon can appear in which slots on each floor, and the probability of every slot being chosen.
20% | 20% | 10% | 10% | 10% | 10% | 5% | 5% | 4% | 4% | 1% | 1% | |
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Floor 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 3 | 4 |
Floor 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 4 | 5 |
Floor 3 | 3 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 5 | 6 |
Floor 4 | 5 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 7 | 8 |
Floor 5 | 5 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 7 | 8 |
Floor 6 | 6 | 6 | 6 | 5 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 |
Floor 7 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 5 |
The Pokémon that can appear in Level 50 and Open Level are identical, except for their level values. The tables below give data on the Pokémon, including both level values. The 'Number' value corresponds to the table above.
The theme here is Paralysis.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Plusle | 35 (Level 50) 15 (Open Level) |
Thunder Wave | Spark | Encore | N/A | ||||
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2 |
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Minun | 35 (Level 50) 15 (Open Level) |
Thunder Wave | Thunderbolt | Quick Attack | N/A | ||||
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3 |
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Pikachu | 37 (Level 50) 13 (Open Level) |
Thunder Wave | Thunderbolt | Slam | N/A | ||||
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4 |
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Electabuzz | 37 (Level 50) 13 (Open Level) |
Thunderpunch | Swift | Screech | N/A | ||||
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5 |
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Vileplume | 39 (Level 50) 8 (Open Level) |
Stun Spore | Giga Drain | Protect | N/A | ||||
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6 |
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Manectric | 39 (Level 50) 8 (Open Level) |
Thunder Wave | Thunder | Quick Attack | N/A | ||||
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7 |
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Breloom | 40 (Level 50) 6 (Open Level) |
Stun Spore | Focus Punch | Giga Drain | Mach Punch | ||||
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8 |
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Jolteon | 40 (Level 50) 6 (Open Level) |
Thunder Wave | Thunder | Pin Missile | Quick Attack | ||||
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The theme here is Poison.
Wild Ludicolo here always have Rain Dish.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Gulpin | 36 (Level 50) 14 (Open Level) |
Toxic | Sludge | Protect | N/A | ||||
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2 |
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Roselia | 36 (Level 50) 14 (Open Level) |
Toxic | Giga Drain | Magical Leaf | Petal Dance | ||||
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3 |
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Butterfree | 38 (Level 50) 12 (Open Level) |
Poisonpowder | Gust | Psybeam | N/A | ||||
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4 |
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Seviper | 38 (Level 50) 12 (Open Level) |
Poison Fang | Swagger | Crunch | Poison Tail | ||||
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5 |
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Skarmory | 40 (Level 50) 7 (Open Level) |
Toxic | Fly | Steel Wing | N/A | ||||
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6 |
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Ludicolo | 40 (Level 50) 7 (Open Level) |
Toxic | Protect | Dive | Rain Dance | ||||
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7 |
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Crobat | 41 (Level 50) 5 (Open Level) |
Toxic | Confuse Ray | Mean Look | Bite | ||||
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8 |
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Gengar | 41 (Level 50) 5 (Open Level) |
Toxic | Shadow Punch | Night Shade | N/A | ||||
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The theme here is Burn.
Wild Magcargo here always have Flame Body.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Growlithe | 37 (Level 50) 13 (Open Level) |
Flame Wheel | Take Down | N/A | N/A | ||||
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2 |
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Vulpix | 37 (Level 50) 13 (Open Level) |
Will-O-Wisp | Flamethrower | N/A | N/A | ||||
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3 |
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Magcargo | 39 (Level 50) 11 (Open Level) |
Flamethrower | Rock Slide | Protect | N/A | ||||
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4 |
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Ninetales | 39 (Level 50) 11 (Open Level) |
Will-O-Wisp | Quick Attack | Flamethrower | N/A | ||||
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5 |
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Medicham | 41 (Level 50) 6 (Open Level) |
Fire Punch | Hi Jump Kick | N/A | N/A | ||||
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6 |
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Weezing | 41 (Level 50) 6 (Open Level) |
Will-O-Wisp | Flamethrower | Protect | N/A | ||||
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7 |
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Dusclops | 42 (Level 50) 5 (Open Level) |
Will-O-Wisp | Confuse Ray | Mean Look | Shadow Punch | ||||
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8 |
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Houndoom | 42 (Level 50) 5 (Open Level) |
Flamethrower | Bite | Solarbeam | Overheat | ||||
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The theme here is moves and Abilities that waste PP.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Dunsparce | 42 (Level 50) 10 (Open Level) |
Spite | Toxic | Protect | N/A | ||||
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2 |
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Banette | 41 (Level 50) 8 (Open Level) |
Grudge | Will-O-Wisp | Night Shade | N/A | ||||
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3 |
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Misdreavus | 42 (Level 50) 8 (Open Level) |
Grudge | Spite | Shadow Ball | N/A | ||||
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4 |
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Ninetales | 42 (Level 50) 6 (Open Level) |
Grudge | Will-O-Wisp | Overheat | N/A | ||||
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5 |
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Absol | 44 (Level 50) 10 (Open Level) |
Bite | Aerial Ace | Shadow Ball | Protect | ||||
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6 |
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Dusclops | 44 (Level 50) 6 (Open Level) |
Will-O-Wisp | Protect | Toxic | Shadow Ball | ||||
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7 |
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Shedinja | 45 (Level 50) 5 (Open Level) |
Grudge | Toxic | Spite | N/A | ||||
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8 |
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Gengar | 45 (Level 50) 5 (Open Level) |
Grudge | Spite | Night Shade | N/A | ||||
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The theme here is Pokémon with Levitate.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Haunter | 41 (Level 50) 10 (Open Level) |
Night Shade | Thunderbolt | Sludge Bomb | N/A | ||||
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2 |
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Chimecho | 41 (Level 50) 10 (Open Level) |
Double-Edge | Toxic | Psychic | Protect | ||||
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3 |
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Solrock | 42 (Level 50) 8 (Open Level) |
Earthquake | Rock Slide | Fire Blast | Toxic | ||||
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4 |
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Misdreavus | 42 (Level 50) 8 (Open Level) |
Psychic | Spite | Shadow Ball | Pain Split | ||||
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5 |
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Claydol | 44 (Level 50) 6 (Open Level) |
Earthquake | Ancientpower | Selfdestruct | Psychic | ||||
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6 |
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Weezing | 44 (Level 50) 6 (Open Level) |
Sludge Bomb | Selfdestruct | Protect | N/A | ||||
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7 |
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Flygon | 45 (Level 50) 5 (Open Level) |
Earthquake | Crunch | Dragon Claw | Dragonbreath | ||||
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8 |
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Gengar | 45 (Level 50) 5 (Open Level) |
Thunderbolt | Psychic | Giga Drain | Night Shade | ||||
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The theme here is Pokémon with Arena Trap or Shadow Tag.
Wild Dugtrio here always have Arena Trap. In Open Level, Diglett (#4) and Trapinch (#5) also always have Arena Trap.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Diglett | 41 (Level 50) 10 (Open Level) |
Rock Slide | Slash | Dig | N/A | ||||
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2 |
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Trapinch | 41 (Level 50) 10 (Open Level) |
Rock Slide | Earthquake | Giga Drain | N/A | ||||
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3 |
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Wynaut | 42 (Level 50) 8 (Open Level) |
Destiny Bond | Splash | Counter | Mirror Coat | ||||
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4 |
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Diglett | 42 (Level 50) 8 (Open Level) |
Earthquake | Rock Slide | Magnitude | Toxic | ||||
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5 |
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Trapinch | 44 (Level 50) 6 (Open Level) |
Rock Slide | Earthquake | Giga Drain | Protect | ||||
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6 |
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Wynaut | 44 (Level 50) 6 (Open Level) |
Counter | Mirror Coat | Destiny Bond | N/A | ||||
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7 |
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Wobbuffet | 45 (Level 50) 5 (Open Level) |
Counter | Mirror Coat | Destiny Bond | N/A | ||||
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8 |
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Dugtrio | 45 (Level 50) 5 (Open Level) |
Rock Slide | Sludge Bomb | Earthquake | Protect | ||||
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The theme here is Ice-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Glalie | 41 (Level 50) 10 (Open Level) |
Ice Beam | Crunch | Protect | N/A | ||||
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2 |
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Sneasel | 41 (Level 50) 10 (Open Level) |
Ice Beam | Crush Claw | Spite | N/A | ||||
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3 |
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Dewgong | 42 (Level 50) 8 (Open Level) |
Blizzard | Double-Edge | Surf | N/A | ||||
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4 |
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Piloswine | 42 (Level 50) 8 (Open Level) |
Ice Beam | Earthquake | Toxic | N/A | ||||
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5 |
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Jynx | 44 (Level 50) 6 (Open Level) |
Blizzard | Lovely Kiss | Psychic | N/A | ||||
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6 |
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Cloyster | 44 (Level 50) 6 (Open Level) |
Ice Beam | Surf | Protect | N/A | ||||
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7 |
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Walrein | 45 (Level 50) 5 (Open Level) |
Blizzard | Body Slam | Surf | N/A | ||||
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8 |
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Lapras | 45 (Level 50) 5 (Open Level) |
Sing | Body Slam | Ice Beam | Psychic | ||||
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The theme here is Pokémon with Selfdestruct or Explosion.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Weezing | 41 (Level 50) 10 (Open Level) |
Selfdestruct | Sludge Bomb | Fire Blast | N/A | ||||
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2 |
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Electrode | 41 (Level 50) 10 (Open Level) |
Selfdestruct | Thunderbolt | Rollout | N/A | ||||
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3 |
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Gengar | 42 (Level 50) 8 (Open Level) |
Destiny Bond | Lick | Shadow Ball | N/A | ||||
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4 |
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Golem | 42 (Level 50) 8 (Open Level) |
Selfdestruct | Protect | Earthquake | N/A | ||||
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5 |
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Pineco | 44 (Level 50) 6 (Open Level) |
Explosion | Double-Edge | Giga Drain | N/A | ||||
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6 |
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Solrock | 44 (Level 50) 5 (Open Level) |
Explosion | Fire Spin | Psywave | N/A | ||||
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7 |
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Forretress | 45 (Level 50) 5 (Open Level) |
Explosion | Toxic | Rock Slide | N/A | ||||
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8 |
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Shiftry | 45 (Level 50) 5 (Open Level) |
Explosion | Giga Drain | Solarbeam | Protect | ||||
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The theme here is Psychic-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Wobbuffet | 41 (Level 50) 10 (Open Level) |
Counter | Mirror Coat | Safeguard | Destiny Bond | ||||
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2 |
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Metang | 41 (Level 50) 10 (Open Level) |
Earthquake | Toxic | Sludge Bomb | Psychic | ||||
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3 |
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Exeggutor | 42 (Level 50) 8 (Open Level) |
Egg Bomb | Psychic | Hypnosis | N/A | ||||
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4 |
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Slowking | 42 (Level 50) 8 (Open Level) |
Shadow Ball | Surf | Ice Beam | Flamethrower | ||||
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5 |
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Xatu | 44 (Level 50) 6 (Open Level) |
Confuse Ray | Shadow Ball | Psychic | Steel Wing | ||||
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6 |
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Alakazam | 44 (Level 50) 6 (Open Level) |
Psychic | Fire Punch | Ice Punch | Toxic | ||||
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7 |
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Starmie | 45 (Level 50) 5 (Open Level) |
Psychic | Thunderbolt | Surf | Ice Beam | ||||
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8 |
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Espeon | 45 (Level 50) 5 (Open Level) |
Psychic | Dig | Shadow Ball | N/A | ||||
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The theme here is Rock-type Pokémon.
Number | Pokémon | Level value | Moves | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 |
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Golem | 41 (Level 50) 10 (Open Level) |
Selfdestruct | Earthquake | Protect | N/A | |||
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2 |
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Steelix | 41 (Level 50) 10 (Open Level) |
Iron Tail | Crunch | Earthquake | N/A | |||
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3 |
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Omastar | 42 (Level 50) 8 (Open Level) |
Surf | Mud Shot | Ancientpower | N/A | |||
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4 |
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Lunatone | 42 (Level 50) 8 (Open Level) |
Hypnosis | Psywave | Explosion | N/A | |||
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5 |
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Shuckle | 44 (Level 50) 6 (Open Level) |
Toxic | Protect | Wrap | N/A | |||
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6 |
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Armaldo | 44 (Level 50) 6 (Open Level) |
Ancientpower | Protect | Aerial Ace | N/A | |||
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7 |
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Cradily | 45 (Level 50) 5 (Open Level) |
Sludge Bomb | Giga Drain | Confuse Ray | N/A | |||
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8 |
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Aerodactyl | 45 (Level 50) 5 (Open Level) |
Hyper Beam | Rock Slide | Bite | N/A | |||
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The theme here is Fighting-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Poliwrath | 41 (Level 50) 10 (Open Level) |
Submission | Focus Punch | Surf | N/A | ||||
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2 |
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Hariyama | 41 (Level 50) 10 (Open Level) |
Fake Out | Surf | Focus Punch | N/A | ||||
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3 |
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Breloom | 42 (Level 50) 8 (Open Level) |
Spore | Focus Punch | Protect | N/A | ||||
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4 |
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Medicham | 42 (Level 50) 8 (Open Level) |
Thunderpunch | Fire Punch | Ice Punch | Focus Punch | ||||
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5 |
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Hitmonchan | 44 (Level 50) 6 (Open Level) |
Thunderpunch | Fire Punch | Ice Punch | Focus Punch | ||||
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6 |
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Hitmonlee | 44 (Level 50) 6 (Open Level) |
Mega Kick | Focus Punch | N/A | N/A | ||||
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7 |
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Heracross | 45 (Level 50) 5 (Open Level) |
Megahorn | Earthquake | Focus Punch | Rock Slide | ||||
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8 |
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Machamp | 50 (Level 50) 5 (Open Level) |
Rock Slide | Earthquake | Focus Punch | Seismic Toss | ||||
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The theme here is Pokémon with weather moves.
Number | Pokémon | Level value | Moves | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 |
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Quagsire | 41 (Level 50) 10 (Open Level) |
Rain Dance | Surf | Protect | N/A | |||
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2 |
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Tropius | 41 (Level 50) 10 (Open Level) |
Sunny Day | Solarbeam | N/A | N/A | |||
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3 |
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Pupitar | 42 (Level 50) 8 (Open Level) |
Sandstorm | Earthquake | Rock Slide | N/A | |||
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4 |
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Lapras | 42 (Level 50) 8 (Open Level) |
Hail | Ice Beam | N/A | N/A | |||
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5 |
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Cacturne | 44 (Level 50) 6 (Open Level) |
Sandstorm | Giga Drain | Solarbeam | N/A | |||
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6 |
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Flareon | 44 (Level 50) 6 (Open Level) |
Sunny Day | Flamethrower | Protect | N/A | |||
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7 |
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Walrein | 45 (Level 50) 5 (Open Level) |
Hail | Ice Beam | N/A | N/A | |||
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8 |
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Gyarados | 50 (Level 50) 5 (Open Level) |
Rain Dance | Thunder | Hydro Pump | N/A | |||
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The theme here is Bug-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Pineco | 42 (Level 50) 10 (Open Level) |
Explosion | Take Down | N/A | N/A | ||||
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2 |
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Shuckle | 42 (Level 50) 8 (Open Level) |
Toxic | Earthquake | Protect | N/A | ||||
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3 |
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Venomoth | 46 (Level 50) 8 (Open Level) |
Silver Wind | Poisonpowder | Sleep Powder | Psychic | ||||
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4 |
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Scizor | 46 (Level 50) 6 (Open Level) |
Quick Attack | Metal Claw | Fury Cutter | Pursuit | ||||
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5 |
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Heracross | 48 (Level 50) 6 (Open Level) |
Megahorn | Brick Break | Earthquake | Rock Slide | ||||
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6 |
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Forretress | 48 (Level 50) 5 (Open Level) |
Explosion | Earthquake | Protect | N/A | ||||
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7 |
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Armaldo | 50 (Level 50) 5 (Open Level) |
Water Pulse | Protect | Rock Slide | N/A | ||||
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8 |
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Shedinja | 50 (Level 50) 5 (Open Level) |
Shadow Ball | Toxic | Spite | Grudge | ||||
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The theme here is Dark-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Sableye | 42 (Level 50) 10 (Open Level) |
Night Shade | Psychic | Aerial Ace | N/A | ||||
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2 |
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Sneasel | 42 (Level 50) 10 (Open Level) |
Ice Beam | Taunt | Faint Attack | Quick Attack | ||||
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3 |
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Crawdaunt | 46 (Level 50) 8 (Open Level) |
Crabhammer | Ice Beam | Surf | N/A | ||||
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4 |
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Shiftry | 46 (Level 50) 8 (Open Level) |
Explosion | Shadow Ball | Aerial Ace | Giga Drain | ||||
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5 |
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Cacturne | 48 (Level 50) 6 (Open Level) |
Toxic | Giga Drain | Needle Arm | N/A | ||||
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6 |
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Absol | 48 (Level 50) 6 (Open Level) |
Bite | Protect | Slash | N/A | ||||
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7 |
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Houndoom | 50 (Level 50) 5 (Open Level) |
Overheat | Crunch | Shadow Ball | Protect | ||||
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8 |
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Umbreon | 50 (Level 50) 5 (Open Level) |
Psychic | Shadow Ball | Iron Tail | Quick Attack | ||||
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The theme here is Water-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Octillery | 42 (Level 50) 10 (Open Level) |
Octazooka | Ice Beam | Fire Blast | N/A | ||||
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2 |
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Dewgong | 42 (Level 50) 10 (Open Level) |
Water Pulse | Ice Beam | Headbutt | N/A | ||||
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3 |
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Pelipper | 46 (Level 50) 8 (Open Level) |
Protect | Supersonic | Surf | N/A | ||||
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4 |
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Quagsire | 46 (Level 50) 8 (Open Level) |
Earthquake | Rock Tomb | Surf | N/A | ||||
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5 |
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Ludicolo | 48 (Level 50) 6 (Open Level) |
Protect | Solarbeam | Toxic | Ice Beam | ||||
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6 |
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Slowking | 48 (Level 50) 6 (Open Level) |
Psychic | Headbutt | Swagger | N/A | ||||
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7 |
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Starmie | 50 (Level 50) 5 (Open Level) |
Water Pulse | Thunderbolt | Confuse Ray | Blizzard | ||||
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8 |
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Blastoise | 50 (Level 50) 5 (Open Level) |
Hydro Pump | Bite | Ice Beam | N/A | ||||
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The theme here is Ghost-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Duskull | 42 (Level 50) 10 (Open Level) |
Night Shade | Will-O-Wisp | Shadow Ball | Protect | ||||
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2 |
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Haunter | 42 (Level 50) 10 (Open Level) |
Toxic | Spite | Hypnosis | Shadow Ball | ||||
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3 |
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Banette | 46 (Level 50) 8 (Open Level) |
Shadow Ball | Spite | Will-O-Wisp | N/A | ||||
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4 |
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Misdreavus | 46 (Level 50) 8 (Open Level) |
Perish Song | Spite | Mean Look | N/A | ||||
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5 |
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Sableye | 48 (Level 50) 6 (Open Level) |
Shadow Ball | Mean Look | Dig | Night Shade | ||||
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6 |
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Dusclops | 48 (Level 50) 6 (Open Level) |
Will-O-Wisp | Toxic | Shadow Ball | N/A | ||||
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7 |
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Shedinja | 50 (Level 50) 5 (Open Level) |
Shadow Ball | Spite | Grudge | Protect | ||||
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8 |
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Gengar | 50 (Level 50) 5 (Open Level) |
Psychic | Destiny Bond | Spite | Night Shade | ||||
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The theme here is Steel-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Mawile | 42 (Level 50) 10 (Open Level) |
Crunch | Toxic | Ice Beam | N/A | ||||
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2 |
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Magneton | 42 (Level 50) 10 (Open Level) |
Thunderbolt | Thunder Wave | N/A | N/A | ||||
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3 |
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Steelix | 46 (Level 50) 8 (Open Level) |
Rock Throw | Double-Edge | Earthquake | N/A | ||||
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4 |
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Scizor | 46 (Level 50) 8 (Open Level) |
Metal Claw | Slash | N/A | N/A | ||||
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5 |
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Forretress | 48 (Level 50) 6 (Open Level) |
Explosion | Toxic | N/A | N/A | ||||
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6 |
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Skarmory | 48 (Level 50) 6 (Open Level) |
Steel Wing | Toxic | Fly | Protect | ||||
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7 |
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Aggron | 50 (Level 50) 5 (Open Level) |
Earthquake | Take Down | Surf | Ice Beam | ||||
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8 |
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Metagross | 50 (Level 50) 5 (Open Level) |
Earthquake | Psychic | Shadow Ball | Brick Break | ||||
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The theme here is Flying- and Dragon-type Pokémon.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Dragonair | 42 (Level 50) 10 (Open Level) |
Thunder Wave | Toxic | Ice Beam | N/A | ||||
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2 |
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Vibrava | 42 (Level 50) 10 (Open Level) |
Earthquake | Dragonbreath | Crunch | Steel Wing | ||||
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3 |
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Altaria | 46 (Level 50) 8 (Open Level) |
Earthquake | Dragon Claw | Sing | Protect | ||||
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4 |
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Flygon | 46 (Level 50) 8 (Open Level) |
Earthquake | Dragon Claw | Fire Blast | N/A | ||||
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5 |
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Aerodactyl | 48 (Level 50) 6 (Open Level) |
Earthquake | Rock Slide | Dragon Claw | N/A | ||||
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6 |
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Gyarados | 48 (Level 50) 6 (Open Level) |
Earthquake | Surf | Thrash | Bite | ||||
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7 |
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Kingdra | 50 (Level 50) 5 (Open Level) |
Hydro Pump | Ice Beam | Protect | N/A | ||||
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8 |
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Charizard | 50 (Level 50) 5 (Open Level) |
Flamethrower | Focus Punch | Fire Blast | Iron Tail | ||||
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The theme here is Pokémon that evolve with Fire, Water, or Thunderstone.
Number | Pokémon | Level value | Moves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
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Arcanine | 42 (Level 50) 10 (Open Level) |
Fire Blast | Take Down | N/A | N/A | ||||
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2 |
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Poliwrath | 42 (Level 50) 10 (Open Level) |
Hydro Pump | Ice Beam | N/A | N/A | ||||
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3 |
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Raichu | 46 (Level 50) 8 (Open Level) |
Thunder | Thunder Wave | Slam | N/A | ||||
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4 |
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Vaporeon | 46 (Level 50) 8 (Open Level) |
Surf | Ice Beam | N/A | N/A | ||||
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5 |
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Jolteon | 48 (Level 50) 6 (Open Level) |
Thunderbolt | Pin Missile | N/A | N/A | ||||
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6 |
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Flareon | 48 (Level 50) 6 (Open Level) |
Flamethrower | Bite | N/A | N/A | ||||
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7 |
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Ninetales | 50 (Level 50) 5 (Open Level) |
Flamethrower | Will-O-Wisp | Protect | N/A | ||||
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8 |
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Starmie | 50 (Level 50) 5 (Open Level) |
Ice Beam | Surf | Thunderbolt | Psychic | ||||
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The theme here is Normal-type Pokémon with Hyper Beam.
Number | Pokémon | Level value | Moves | ||||||||
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1 |
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Kangaskhan | 42 (Level 50) 10 (Open Level) |
Hyper Beam | Flamethrower | Surf | Dizzy Punch | ||||
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2 |
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Swellow | 42 (Level 50) 10 (Open Level) |
Aerial Ace | Hyper Beam | Toxic | N/A | ||||
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3 |
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Ursaring | 46 (Level 50) 8 (Open Level) |
Hyper Beam | Earthquake | Focus Punch | Protect | ||||
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4 |
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Porygon2 | 46 (Level 50) 8 (Open Level) |
Psybeam | Hyper Beam | Shadow Ball | Ice Beam | ||||
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5 |
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Tauros | 48 (Level 50) 6 (Open Level) |
Earthquake | Hyper Beam | Surf | Thunderbolt | ||||
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6 |
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Fearow | 48 (Level 50) 6 (Open Level) |
Hyper Beam | Fly | Mirror Move | Protect | ||||
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7 |
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Snorlax | 50 (Level 50) 5 (Open Level) |
Hyper Beam | Body Slam | Shadow Ball | Earthquake | ||||
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8 |
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Slaking | 50 (Level 50) 5 (Open Level) |
Hyper Beam | Earthquake | Shadow Ball | Ice Beam | ||||
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