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Battle Castle

The Battle Castle is one of five facilities located in the Battle Frontier, accessible in Platinum, HeartGold, and SoulSilver. The Frontier Brain here is Caitlin, who is accompanied by her butler Darach.

Modes

As with all Facilities, the Battle Castle has options for Single Battles, Double Battles, and Multi Battles. Multi Battles are conducted with a second player with their own copy of Platinum, HeartGold, or SoulSilver.

The player can enter three Pokémon in Singles, three in Doubles, and two in Multi (with the other player providing another two).

Mechanics

Gimmick

The player will win Castle Points, or CP, for completing battles. Before every battle, the player may choose to spend CP to do things such as recover their Pokémon, view details about the opponents' Pokémon, level the opponents' Pokémon up or down, gain items for their Pokémon, or skip the following battle.

Items that are obtained on a Pokémon will be kept until either a) the player completes the current round of seven battles; b) the item is used, stolen by the opponent, or swapped with the opponent; or c) the player chooses to purchase a new item for their Pokémon, at which point the old item is replaced with the new one.

General

Mechanics that apply to every Facility are on the Battle Frontier page. Here are mechanics specific to the Battle Castle:

Resources

Frontier Brain

The Frontier Brain, Caitlin, will ask her butler Darach to battle in her place. Darach's team will always have the same three species, but the moveset of each species is randomly selected from two possible options that share the same held item, Nature, and stats. The order of his Pokémon is random as well. His Pokémon have 31 IVs in both battles. The gender and Ability of his Pokémon are random. His teams are as follows:

Silver Print

Caitlin & Darach Battle (1st)
Pokémon Item Nature Moves HP Atk Def SpA SpD Spe
Houndoom
Houndoom Focus Sash Jolly Fire Fang Crunch Roar Counter 150 142 70 117 100 161
Fire
Physical
Dark
Physical
Normal
Status
Fighting
Physical
Fire Fang Thunder Fang Reversal Endure
Fire
Physical
Electric
Physical
Fighting
Physical
Normal
Status
Empoleon
Empoleon Razor Claw Adamant Waterfall Metal Claw Brick Break Knock Off 159 151 108 117 153 80
Water
Physical
Steel
Physical
Fighting
Physical
Dark
Physical
Drill Peck Aqua Jet Shadow Claw Rock Slide
Drill Peck
Physical
Water
Physical
Ghost
Physical
Rock
Physical
Staraptor
Staraptor King's Rock Jolly Return Aerial Ace Double Team Roost 160 172 90 63 70 167
Normal
Physical
Flying
Physical
Normal
Status
Flying
Status
Endeavor Aerial Ace Endure Quick Attack
Normal
Physical
Flying
Physical
Normal
Status
Normal
Physical

Gold Print

Caitlin & Darach Battle (2nd)
Pokémon Item Nature Moves HP Atk Def SpA SpD Spe
Entei
Entei Shuca Berry Modest Fire Blast SolarBeam Hyper Beam Sunny Day 190 121 105 156 95 152
Fire
Special
Grass
Special
Normal
Special
Fire
Status
Overheat Extrasensory Shadow Ball Calm Mind
Fire
Special
Psychic
Special
Ghost
Special
Psychic
Status
Empoleon
Empoleon Quick Claw Brave Surf Earthquake Blizzard Signal Beam 159 151 108 163 121 72
Water
Special
Ground
Physical
Ice
Special
Bug
Special
Hydro Cannon Flash Cannon Drill Peck Earthquake
Water
Special
Steel
Special
Flying
Physical
Ground
Physical
Gallade
Gallade Scope Lens Adamant Psycho Cut Stone Edge Aerial Ace X-Scissor 143 194 85 76 167 100
Psychic
Physical
Rock
Physical
Flying
Physical
Bug
Physical
Psycho Cut Close Combat Leaf Blade Night Slash
Psychic
Physical
Fighting
Physical
Grass
Physical
Dark
Physical

Trainers and Pokémon

The list of Trainers that can be encountered is located here. The list of Pokémon that can be encountered is located here.

Battle Points

The following table contains the amount of Battle Points the player will receive for finishing each round of seven battles. Defeating the Frontier Brain will always give the player 20 Points for that round.

Battle Points
Battle(s) Singles,
Doubles
Multis
1-7 3 8
8-14 3 9
15-21 4 11
22-28 4 12
29-35 5 14
36-42 5 15
43+ 7 18

Castle Points

When the player begins a round, they will be given 10 Castle Points. They can spend CP to affect the upcoming battles, and will receive CP for completing battles. For as long as the player maintains an active streak, their CP count will reflect the cumulative amount the player has gained across the entire streak. If the player loses their streak, when they restart, they will be given the base 10 again.

CP can be spent for the following purposes (categories):

Some of these options are not available to the player immediately. The player also has the ability to choose to rank up one of the above categories (except for Pass), which will increase the options available to the player for that category. Once a category has been ranked up, the category will remain at that rank until the player loses their streak, at which point the ranks will all be reset to 1.

Purchase Options

The purchasable options for each category are shown in the tables below.

Info Options can be purchased separately for each of the opponent's Pokémon. Ranking up costs 50 CP.

Info Options
Option Description Cost Rank
Identify Identifies the species and HP stat of the Pokémon. 1 CP 1
Level +5 Raises the Pokémon's level by 5. 1 CP 1
Level -5 Lowers the Pokémon's level by 5. 15 CP 1
Summary Identifies the Nature, Ability, held item, and stats of the Pokémon. 2 CP 1
Moves Identifies all four moves of the Pokémon. 5 CP 2

Recovery Options can be purchased separately for each of the player's Pokémon. Ranking up costs 100 for each rank.

Recovery Options
Option Description Cost Rank
HP Recovery Restores the HP of the Pokémon. 10 CP 1
PP Recovery Restores the PP of the Pokémon. 8 CP 2
Full Recovery Restores the HP and PP of the Pokémon. 12 CP 3

Item Options can be purchased separately for each of the player's Pokémon. Ranking up costs 100 CP for rank 2 and 150 CP for rank 3.
Ranking up increases the number of items available to the player for purchase. The groups of items available at each rank are shown below.

Items - Rank 1
Cost Items Available for This Price
2 CP Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, Persim Berry
5 CP Lum Berry, Sitrus Berry
Items - Rank 2
Cost Items Available for This Price
5 CP Power Herb
10 CP King's Rock, Metronome, Light Clay, Grip Claw, Big Root, Toxic Orb, Flame Orb
15 CP Quick Claw, Shell Bell, Light Ball, Thick Club
Items - Rank 3
Cost Items Available for This Price
5 CP White Herb, Liechi Berry, Ganlon Berry, Salac Berry, Petaya Berry, Apicot Berry, Lansat Berry,
Starf Berry, Occa Berry, Passho Berry, Wacan Berry, Rindo Berry, Yache Berry, Chople Berry,
Kebia Berry, Shuca Berry, Coba Berry, Payapa Berry, Tanga Berry, Charti Berry, Kasib Berry,
Haban Berry, Colbur Berry, Babiri Berry, Chilan Berry
10 CP Focus Sash
15 CP Focus Band
20 CP Leftovers, BrightPowder, Scope Lens, Wide Lens, Zoom Lens, Choice Band, Choice Specs,
Choice Scarf, Muscle Band, Wise Glasses, Expert Belt, Life Orb

The 'Pass' option always costs 50 CP and cannot be ranked up.

Receiving CP

The amount of CP the player receives after a battle is determined by their performance in the preceding battle. The factors that contribute are shown in the below table.

Criterion CP
Number of Pokémon that are not fainted Number x 3
Number of Pokémon with full HP Number x 3
Number of Pokémon with over half HP (but not full) Number x 2
Number of Pokémon with under half HP Number x 1
Number of Pokémon with no status effects Number x 1
5 or fewer total PP used in the battle 8
6-10 PP used in the battle 6
11-15 PP used in the battle 4
Number of opponent's Pokémon at level 55 Number x 7

As outlined by Magpie, the calculation to determine how many PP were used in the battle is to compare the value of PP at the end of the previous battle with the value of PP at the end of the current battle. This means that the game does not take into account the possibility that the player restored PP before the current battle. If the player ended the previous battle with 5 PP on a move, restored their PP to 10, and then ended the current battle with 3 PP, the game will calculated the PP used as (5 - 3) = 2, rather than (10 - 3) = 7.