Access to:
Accessible from most outdoor areas of Unova using the C-Gear
Places of interest:
Entree: Pass Powers can be activated here, and Entralink Missions can be accepted at other players' Entrees.
Entree Forest: Pokémon met in the Pokémon Dream World can be caught here.
The Entralink is a clearing in the center of Unova that is reached using the wireless function of the C-Gear. The Entree Forest is north of the Entralink.
In Black and White, the Entralink lets the player connect to another player's world using the C-Gear, from where the player can accept Entralink Missions that will reward the player with Pass Orbs. Pass Orbs can be used to purchase Pass Powers, temporary powers with a variety of useful effects: boosts to experience and friendship gain, encounter and catch rate, hatch time, and prize money obtained from Trainers; discounts on purchasable items; and healing for the player's lead Pokémon. Completing Entralink missions also levels up the player's Entree, allowing access to stronger Pass Powers and ultimately resulting in a Trainer Card upgrade.
In Black 2 and White 2, the player can no longer connect to another player's world. Instead, the Entralink is the hub for Funfest Missions, which will reward the player with Pass Orbs. Pass Orbs can be used to purchase Pass Powers, temporary powers with a variety of useful effects: boosts to experience and friendship gain, encounter and catch rate, hatch time, and prize money obtained from Trainers; discounts on purchasable items; and healing for the player's lead Pokémon. Completing Entralink missions also levels up the player's Entree, allowing access to stronger Pass Powers.
The Entree Forest is also the location where the player can catch Pokémon and obtain items received in the Dream World.
The player can enter the Entralink from almost any open outdoor area, though not while Surfing, using the C-Gear. The maps that allow travel to the Entralink are mostly the same as those that allow the use of Fly.
The Entree is the tree with a blue hexagon on its front in the middle of the Entralink. It is used to activate Pass Powers and to accept missions, and will grow as the player completes missions.
Entralink Missions can only be accepted at other players' Entrees.
Funfest Missions are accepted at the player's own Entree.
The Entree Forest is where the player can catch Pokémon originally encountered in the Pokémon Dream World. Interacting with a Pokémon in the forest and choosing Yes starts a special encounter, where the player does not send out a Pokémon, but can use a Poké Ball to capture the Pokémon. A Dream Ball is automatically provided to the player for each encounter, though it does not have to be used. Any Poké Ball will catch the Pokémon. If the player runs from the encounter, they return to the forest and can interact with the Pokémon again right away.
The boy west of the entrance to the forest will give the player items from the Dream World, known as "Dream Remnants", when spoken to.
Pass Powers are temporary or one-time bonuses that can be bought from the Entree with Pass Orbs. When used from the C-Gear's Tag Log, they also affect nearby players connected wirelessly, even if those players haven't unlocked the power in their own Entralink. Their strength ranges from 1 to 3, represented by a number of arrows associated with the power. Most powers last 3 minutes, except for the HP and PP Restoring Powers (which take effect immediately), and S and MAX Powers (which last longer).
Each Pass Power is unlocked when the Entree's Black or White level reaches the level listed in the table below. 0 means it is available from the start and N/A means it cannot be obtained in that version of the Entree.
There are 33 Pass Powers, and obtaining all of them is required to upgrade the player's Trainer Card. This happens when both the Black and White levels of the player's Entree reach at least 30.
Stronger S and MAX versions of the Pass Powers can be given to other players by completing missions in their Entralink. Which strength is given depends on the mission and that player's Entree level. S and MAX Powers work like the 3-strength versions of the powers, but last longer.
Black 2 and White 2 use the same Pass Powers as Black and White and add the Exploring, Grotto, and Lucky Powers, including S versions bought for 50 Pass Orbs. Other S Powers can be activated for free after receiving certain C-Gear tags. In these games, the Bargain Power will not apply to shops on Join Avenue.
Completing a mission in another player's world raises the visiting player's Entree's Black or White level by 1, depending on the version of the world visited.
| Pass Power | Pass Orbs needed |
Minimum Entree level | Duration | Effect | ||
|---|---|---|---|---|---|---|
| Black | White | |||||
| Encounter Power (positive) |
1 | 2 | 9 | 3 | 3 min | Wild encounter odds are multiplied by 1.5 |
| 2 | 3 | 12 | 8 | 3 min | Wild encounter odds are multiplied by 2 | |
| 3 | 4 | 19 | 14 | 3 min | Wild encounter odds are multiplied by 3 | |
| Encounter Power (negative) |
1 | 2 | N/A | 5 | 3 min | Wild encounter odds are multiplied by 0.66 |
| 2 | 3 | N/A | 10 | 3 min | Wild encounter odds are multiplied by 0.5 | |
| 3 | 4 | N/A | 26 | 3 min | Wild encounter odds are multiplied by 0.33 | |
| Hatching Power | 1 | 3 | N/A | 13 | 3 min | Egg cycles are reduced to 206 steps each (1.25x faster than usual) |
| 2 | 4 | N/A | 22 | 3 min | Egg cycles are reduced to 172 steps each (1.5x faster than usual) | |
| 3 | 5 | N/A | 30 | 3 min | Egg cycles are reduced to 129 steps each (2x faster than usual) | |
| Befriending Power | 1 | 2 | N/A | 7 | 3 min | All gains to a Pokémon's happiness are increased by an extra 1 point |
| 2 | 3 | N/A | 19 | 3 min | All gains to a Pokémon's happiness are increased by an extra 2 points | |
| 3 | 4 | N/A | 25 | 3 min | All gains to a Pokémon's happiness are increased by an extra 3 points | |
| Bargain Power | 1 | 3 | 13 | N/A | 3 min | All prices at Poké Marts are reduced by 10% |
| 2 | 4 | 22 | N/A | 3 min | All prices at Poké Marts are reduced by 25% | |
| 3 | 5 | 30 | N/A | 3 min | All prices at Poké Marts are reduced by 50% | |
| HP Restoring Power | 1 | 2 | 0 | 0 | Instant | The lead party Pokémon recovers 20 HP |
| 2 | 3 | N/A | 2 | Instant | The lead party Pokémon recovers 50 HP | |
| 3 | 4 | N/A | 16 | Instant | The lead party Pokémon recovers 200 HP | |
| PP Restoring Power | 1 | 2 | 7 | N/A | Instant | The lead party Pokémon recovers 5 PP on all moves |
| 2 | 3 | 19 | N/A | Instant | The lead party Pokémon recovers 10 PP on all moves | |
| 3 | 4 | 25 | N/A | Instant | The lead party Pokémon recovers all PP on all moves | |
| Exp. Point Power (positive) |
1 | 2 | 0 | 0 | 3 min | All Exp. Point gains are multiplied by 1.2 |
| 2 | 3 | 2 | N/A | 3 min | All Exp. Point gains are multiplied by 1.5 | |
| 3 | 4 | 16 | N/A | 3 min | All Exp. Point gains are multiplied by 2 | |
| Exp. Point Power (negative) |
1 | 2 | 3 | 9 | 3 min | All Exp. Point gains are multiplied by 0.8 |
| 2 | 3 | 8 | 12 | 3 min | All Exp. Point gains are multiplied by 0.66 | |
| 3 | 4 | 14 | 19 | 3 min | All Exp. Point gains are multiplied by 0.5 | |
| Prize Money Power | 1 | 2 | 5 | N/A | 3 min | All prize money from battles is multiplied by 1.5 |
| 2 | 3 | 10 | N/A | 3 min | All prize money from battles is multiplied by 2 | |
| 3 | 4 | 26 | N/A | 3 min | All prize money from battles is multiplied by 3 | |
| Capture Power | 1 | 4 | 5 | 5 | 3 min | Catch rates for all types of Poké Balls are multiplied by 1.1 |
| 2 | 5 | 11 | 11 | 3 min | Catch rates for all types of Poké Balls are multiplied by 1.2 | |
| 3 | 6 | 30 | 30 | 3 min | Catch rates for all types of Poké Balls are multiplied by 1.3 | |
Players can visit each other's worlds through the Entralink. Both players must have their C-Gear on and set to connect wirelessly. One player must be already inside the Entralink, while the other must be outdoors in of the following locations:
While connected to another player's world, the player cannot enter buildings, and routes and towns are connected by warp portals. The visiting player can see the other player's location on the bottom screen, and they can also use the other player's Entree to register its Pass Powers to their own C-Gear, or to start missions to help the other player.
Up to two players can connect to the same player's world. A third player can intercept a mission by completing it before the player who started it.
There are six Entralink Missions. Five of them require the two players to interact within a time limit, while the sixth (the item-hiding mission) will actually fail if the two players speak. Completing a mission gives the visiting player Pass Orbs and grows their own Entree's Black or White level by 1, depending on the version of the world they visited. If a visiting player completes the last mission and the other five marks are already in their version's color, their Entree gets a bonus of 6 levels in that color.
In Support Missions, the visiting player must find the host and give them a special power. These are stronger versions of the Pass Powers that last longer.
| Support Mission | Time limit | Effect time | Effect |
|---|---|---|---|
| Exp. Point Power S | 3 minutes | 30 minutes | Experience Points received in battle are doubled. |
| Exp. Point Power MAX | 3 minutes | 1 hour | Experience Points received in battle are doubled. |
| Prize Money Power S | 3 minutes | 30 minutes | Money earned from battles is tripled. |
| Prize Money Power MAX | 3 minutes | 1 hour | Money earned from battles is tripled. |
| Hatching Power S | 3 minutes | 30 minutes | Eggs hatch a little faster. |
| Hatching Power MAX | 3 minutes | 1 hour | Eggs hatch a little faster. |
| Befriending Power S | 3 minutes | 30 minutes | Pokémon gain friendship faster. |
| Befriending Power MAX | 3 minutes | 1 hour | Pokémon gain friendship faster. |
| Bargain Power S | 3 minutes | 30 minutes | All items bought at all Department Stores, Markets, and PokéMarts are 50% off. |
| Bargain Power MAX | 3 minutes | 1 hour | All items bought at all Department Stores, Markets, and PokéMarts are 50% off. |
| Full Recovery Power | 3 minutes | One use | HP is fully restored. |
| Capture Power S | 3 minutes | 30 minutes | The probability of catching a wild Pokémon is increased. |
| Capture Power MAX | 3 minutes | 1 hour | The probability of catching a wild Pokémon is increased. |
In the first kind of Item Mission, the visiting player must sell the host an item for 50% more than its usual price. The mission fails if the host turns them down.
In the second kind, the visiting player must hide an item somewhere in the host's world within 3 minutes. The mission fails if the visiting player is spoken to while completing it, and it cannot be chosen if the visiting player has not been to the hiding place in their own world. The item can be a Great Ball, Ultra Ball, Heal Ball, Net Ball, Nest Ball, Quick Ball, Dusk Ball, Timer Ball, Repeat Ball, Dive Ball, or Luxury Ball. The possible hiding places are listed below.
| Location | Hiding place |
|---|---|
| Nimbasa City | Between the benches |
| Driftveil City | Behind the market building |
| Mistralton City | In front of the plane |
| Icirrus City | Between the four dancers |
| Opelucid City | In front of the northern gate |
| Lacunosa Town | By the manhole |
| Undella Town | In front of the Villa |
| Route 5 | In front of Preston the Musician |
| Route 6 | On the bridge right before Chargestone Cave |
| Route 7 | In front of the Celestial Tower entrance |
| Route 8 | In front of the roadsign |
| Route 9 | In front of trashcan by the vending machine |
| Route 11 | In front of the trailer |
| Route 12 | In front of the sign |
| Route 13 | In front of the tree by the bridge |
| Route 14 | Near where the water and land meet |
| Route 15 | In the trash can by the Poké Transfer Lab |
| Route 16 | Where the fence divides |
In the Rescue Mission, the visiting player must find the host while they are in a battle and talk to them. The host receives a Battle HP Restore Power, which heals the host's Pokémon, and the host will receive a Revive at the end of the battle.
In the Battle Mission, the visiting player must battle the host using the first two Pokémon in their party. Players can choose to battle at level 10, 30, 50, or 100.